Saturday, March 31, 2012

iMore - The #1 iPhone, iPad, and iPod touch blog: Google announces 8-bit maps, morse-code Gmail for April Fools

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Google announces 8-bit maps, morse-code Gmail for April Fools
Apr 1st 2012, 04:36

Google announces 8-bit maps, morse-code Gmail for April Fools

This is the Google I love. For April Fool's day, Google announced they were porting their Maps service to… the 8-bit Nintendo Entertainment System (NES). Not to be outdone, the Gmail team also announced support for morse code with Gmail Tap.

The Maps team:

In our pursuit of new digital frontiers, we realized that we may have left behind a large number of users who couldn't access Google Maps on their classic hardware. Surprisingly, the Nintendo Entertainment System (NES) was unsupported, despite its tremendous popularity with over 60 million units sold worldwide.

Our engineering team in Japan understood the importance of maps on retro game systems. With the power of Google's immense data centers, and support from Nintendo and Square Enix, we were able to overcome the technical and design hurdles of developing 8-bit maps. Today, we're excited to announce the result: a version of Google Maps for NES, with beautiful low-res graphics, simple and intuitive controls, and a timeless soundtrack.

It looks great (though Street View is a tad messy) and I hope they keep it around after April Fool's — I know I'd check it out every time I needed a retro smile. To see it live, just hit the link below or go to http://maps.google.com and click "Quest" in the upper right hand corner of the map.

The Gmail team:

Gmail Tap takes the keyboard from 26 keys to just two. Every letter of the alphabet is represented by a simple pattern of dots and dashes, and once you know them you can type without even looking at your screen. This makes it ideal for situations where you need to discreetly send emails, such as when you're on a date or in a meeting with your boss.

Now excuse me while I go telegraph Gmail the Cowboys and tell 'em the law dogs are coming. And hell's coming with 'em!

Source: Google Maps blog, Gmail blog

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iPhone in Canada Blog - Canada's #1 iPhone Resource: Cydia Updated to Version 1.1.6

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Cydia Updated to Version 1.1.6
Mar 31st 2012, 22:32

By RoryPiper on March 31st, 2012 0

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It's not too often that you see Saurik on Twitter, so when he is, you pay attention. Saurik is the creator of Cydia, the widely popular 3rd party installer for iOS. Saurik (Jay Freeman in the real world) has been one of the largest contributors to the jailbreak scene, creating this platform for many other developers to hock their wares.

Today, Saurik posted on Twitter that he has updated Cydia to version 1.1.6. Apparently, there was some left over code in the previous version, from last year's April Fools joke, when he added a "dickbar", copying Twitter's ridiculous idea.

To upgrade to the latest version of Cydia, simply open the Cydia app on your iDevice and you'll be prompted to do an essential upgrade. In these cases I usually tap "Complete Upgrade" to get everything new, all at once. When it's finished upgrading, you'll be prompted to close Cydia. Re-open Cydia, and you'll have Cydia 1.1.6.

There are no "new" features in this update, but could this be an update to bring a new April Fools joke for 2012? Or possibly a sign that we are getting closer to a new jailbreak? Probably not. ;)

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iMore - The #1 iPhone, iPad, and iPod touch blog: How to create stunning panoramic photographs with your iPhone

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How to create stunning panoramic photographs with your iPhone
Mar 31st 2012, 14:49

How to create stunning panoramic photographs with your iPhone

With your iPhone you have one of the best 4:3 compact cameras in the world, but what happens when the world you want to capture isn't 4:3? What happens when you come across a gorgeous scene — the Golden Gate bridge at sunset, the Manhattan skyline at dawn, the crystal-clear island beach, the magnificent Old Port architecture, the rally that's filling the campus. You can still take a photo, or several photos, of part of it, but nothing can really compare to capturing the full breadth and majesty of such an image all in one shot.

Enter the panorama.

The difference between wide angle and panorama

There's a fine line between what separates a photograph taken with a wide angle lens and a panoramic photograph. We're not going to get into the nitty-gritty details, so for the sake of simplicity, we'll say that a panoramic photo is one that has a wider field of view than the human eye, is at least twice as long as it is tall, and was created by using software (in our case, apps) to stitch together multiple images.

You've probably seen panorama's displayed and showcased at various places — they're long and skinny and commonly have cityscapes, landscapes, and sports stadiums as their subject. The iPhone's built-in camera does not have the ability to take panoramic photographs (at least not yet), but there are many affordable apps in the App Store that do offer this functionality.

My personal favorite iPhone app for creating panoramic photographs is AutoStitch Panorama. The reason I like this one so much is because it lets you stitch any arrangement of photos. You're not limited to stitching photos to the left and right of each other — you can also go up and down. It also supports high resolution creations up to 18 megapixels.

How to take a great panoramic photo with your iPhone

While the software will take care of the stitching, it can only do as good a job as your images allow. There are several things you need to do to make sure the photos you take will come together into an amazing panorama, including maintaining a steady camera position, taking sufficient pictures, keeping focus and exposure consistent, and leaving enough room to crop the final image.

Don't shift the position of the camera

The biggest key to taking good panoramic photos is to make sure you don't shift the position of the iPhone while taking the photos. What I mean, is to imagine that there's a pole sticking out of the bottom of your iPhone and that the only motion you're allowed to do is to spin the pole so that the iPhone rotates. Since panoramic images are created by stitching multiple photos together, it should make sense that any shift of the camera's position will lessen the quality of results.

To prevent shifting your iPhone as you pan across the scene taking photos, I recommend holding your iPhone in the landscape position with two hands. To increase stability, you should also press your elbows against your torso. As you take the photos, do not to twist your body or move your feet. The only movement you want to make is with your hands and fingers. Keep your body facing the same direction and just rotate the camera in front of you without changing your position. Just keep telling yourself that the iPhone is not allowed to move up, down, left, or right, that your feet can't move, and that you can't twist your body — the motions you are allowed to do will follow naturally.

The easiest types of panoramas to take are of landscapes or big open spaces. Since everything is far away, there's plenty of room for error. The app you use for stitching will still be able to produce great results even if you shift the camera more than you should have.

Err on the side of too many photos

Just about every iPhone app that's dedicated to panoramic photography will advice you to make sure that you have at least 30% overlap between your adjacent photos. Unless you're using an app that overlays the previous image while taking the next one, I recommend overlapping a little more than 30% to play it safe. I say this for two reasons: 1. you may not be correctly estimating 30%, and 2. the more photos you have, the better chance you have at completing a nice precise stitch job.

Use AE/AF lock to keep a consistent exposure and focus

If your scene has a lot of dark and light elements, of if you're close to something you want in focus, make sure you trigger the AE/AF feature of the iPhone's camera. To do this, simply hold your finger down on the screen until the blue focus box starts pulsating. When you release, "AE/AF Lock" should appear on the screen.

Give yourself room to crop

Make sure that you give yourself enough room to crop your your final image. In the photo above (a panorama of the school I teach at), I made sure to capture enough of the sky and grass to give me the flexibility of cropping it exactly how I wanted when the stitching was done. First, I cropped it like this, applying the rule of thirds to the horizon and giving the interesting sky the spotlight.

But it's common practice to critique every image that I take, and after looking at this one a bit, I wasn't happy with how the left building is underexposed and didn't feel it really added to the photo. Sure, including it makes the panorama longer, but my goal isn't to create the widest pano, but to create an interesting photograph. To further justify cropping out the building on the left, I noticed that the sky was least interesting on that part of the photo as well. Here's the final image after cropping off the left.

This is a much better photograph, in my opinion. It may not show off as much of the campus, but that's ok. I've instead brought the focus of the image to the properly exposed buildings and the interesting sky.

Panoramic macros

When I saw these mushrooms in the grass, I was dying to take photos of them, and since I was working on this panoramic iPhone photography article, I thought I'd try to get a close-up, macro-style panorama. Nearly 15 tries later, I settled on the above image.

Remember how I mentioned that if you shift the position of the lens while taking the photos that it increases the chance of a bad stitch job? This is a prime example of the truth of that statement and demonstrates why close-up panoramas are very difficult.

For each of my attempts, I took 35-40 photos in hopes of improving my results, but they still all ended up with a lot of unwanted distortion. The problem was that since I was laying flat on my stomach propped up on my elbows, keeping a perfectly steady rotation was extremely challenging. In the end, I created a platform with the knuckles of my right hand while also keeping it stable on the ground. Then I stabilized the iPhone with my left hand and used my thumb to press the volume buttons to trigger the shutter. I did my best to carefully pivot the iPhone on my knuckles without allowing it to slide around.

In the end, I got an OK panorama. You can see a lot of distortion in the background, though — it looks like the background is moving (take a look at a larger version to better see what I mean). But I think this is something that's going to be associated with close-up panoramas.

Panoramas as substitutes for wide angles

In addition to creating traditional panoramic photographs, you can use apps like AutoStitch to give the illusion of having a wide angle lens. I'm going to use my desk as an example for this. Here's a photo of my desk from the view of me sitting in my chair.

Horrible photo. It's way too close and cuts off a lot of stuff on my desk. Why don't I back up, you ask? Ok, I will.

Better. This photo does show off more of my desk, and I could've backed up further to show even more, but it's still not giving the look that I want. When envisioning a photo of my desk, I pictured one of those wide angle photographs that actually have some distortion to the photo. I mean this is a photo of my desk for crying out loud — it needs something special to make it interesting.

That's where thinking of this as a panoramic project comes in. Only instead of creating a long and skinny image, I'm going to stitch a bunch of photos together from all directions, and give it a traditional crop. Here's what I got before cropping — and I did this while sitting in my chair, the same position as the first photo.

Now we're getting somewhere! Lastly, I rotated and cropped the stitched image to an 8″x10″ and got this.

Bingo. This is exactly what I was imagining what an interesting photo of my desk might look like. It has the feel of a wide angle lens, yet I didn't need any fancy gear and a DSRL — just a $2 app and my iPhone!

Now go out and shoot!

Your assignment this week is create some killer panoramic photos and share them with us in the iMore photography forum. Make sure you also let us know which app you used to stitch your panorama!

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iMore - The #1 iPhone, iPad, and iPod touch blog: How often should the App Store ask for your iTunes password? [Poll]

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How often should the App Store ask for your iTunes password? [Poll]
Mar 31st 2012, 16:42

When you buy an app or game in the App Store, book in the iBookstore, or music, movies or TV shows in iTunes, you're asked for your iTunes password before the transaction goes through and the download begins. That's important when there's money involved. As the great Smurf berry scandal of 2011 taught us, you can never be too careful when it comes to preventing unintentional or unauthorized purchases — that's why Apple now requires a password for every in-app purchase. But what about when there's no money on the line? What about when you're not buying something but just downloading a free app or game, or free song or feature? Should iTunes still ask for your password? What about when you're simply updating an app or game? Should iTunes ask then?

Some people, really security conscious people, would probably prefer iTunes ask for a password any time it does anything, always. Better safe than sorry. Who knows who could be using your iPhone, iPod touch or iPad after all, from a friend to a colleague to a spouse to a child to a friend's colleague's spouse's child. You really want to risk $100 in Hello Kitty apps suddenly showing upon your Home screen?

Other people, really convenience-oriented people, would probably like iTunes to ask for a password as little as possible. Maybe never. If you're the only one who ever uses your iPhone, iPod touch or iPad, and it never leaves a place you control, then why should you be bothered by having to enter in a password every time an app has a minor bug fix update?

Personally, I'd like a choice (big surprise, right?) Give me a Settings option for "always ask", or "only ask for paid transactions". I don't think "never ask" is safe, so I'm fine with that not being there. What about you? How often do you think iTunes should ask for your password?

How often should the App Store ask for your iTunes password? [Poll]

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Friday, March 30, 2012

iMore - The #1 iPhone, iPad, and iPod touch blog: Apple and publishers reportedly willing to abandon iBooks “agency model” to appease Justice Department

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Apple and publishers reportedly willing to abandon iBooks "agency model" to appease Justice Department
Mar 31st 2012, 04:39

Apple and publishers reportedly willing to abandon iBooks

Under the traditional book-selling model, retailers like B&N, Amazon, and others could get 50% or more of the revenue from the sale of a book. Under Apple's "agency model", they get 30%. The traditional model is retailer-centric. Apple's model is publisher-centric.

This upsets the US Justice Department. Under the old model, the retailer set the price and so could sell the book at any price they wanted, even at a loss. Under Apple's model, the publisher sets the price, so there's no retailer discount. What's more, part of Apple's deal is a "most favored nations" clause that means publishers can't sell to competitors for less than they could sell to Apple, thus making deep discounts for consumers pretty much impossible.

According to Reuters, however, this may be about to change.

The Justice Department could reach a settlement in the next few weeks with Apple Inc (AAPL.O) and some of the major publishers suspected of colluding to push up electronic book prices, according to two people close to the negotiations.

While negotiations are still fluid, the settlement is expected to eliminate Apple's so-called "most favored nation" status, which had prevented the publishers from selling lower-priced e-books through rival retailers such as Amazon.com Inc (AMZN.O) or Barnes & Noble Inc (BKS.N), the people said.

Publishers like Apple's model because they made more money but more importantly, they felt deep discounts devalued their books. Just like the App Store has lowered the price of software, they fear eBooks will lower the price of books. (TV executives fear low priced digital access will lower the value of video as well.) Once prices go down, it's very hard if not impossible to bring them back up.

Typically, however, the market decides the value of content. If it gets too low, creators go out of business (or switch businesses), quality suffers, customers stop buying, and the market crashes. Then supply diminishes, and prices rise again (often with new players involved, and/or new models).

Right now Apple uses the 30/70 model for the App Store, iBookstore, and subscriptions in Newstand. (I'm not sure if they use it for iTunes music, movies, or TV shows.) If the iBookstore changes, it will be interesting to see if and how Apple's ecosystem as a whole changes with it.

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iMore - The #1 iPhone, iPad, and iPod touch blog: All I would have wanted was a faster iPad

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All I would have wanted was a faster iPad
Mar 31st 2012, 02:11

All I would have wanted was a faster iPad

I've mentioned this several times already on the iPhone & iPad Live podcast, in the new iPad round-table, and on Twitter, but I wanted to get something up here as well. The Retina display is great, but I'm not a designer or a photographer and I still read more on a computer and on paper than I do on my iPad. I have a Wi-Fi iPad so LTE isn't a consideration for me. Dictation is great and will make a huge difference to people who prefer to, or need to, talk rather than type. But for me, none of that is truly compelling. For me, instead of supporting a double density display or a faster network, I would have loved the extra power of that Apple A5X chipset and that extra RAM to do one thing and one thing only — make my iPad faster.

I hate waiting. I watch lower resolution videos because I hate waiting for streaming to start or buffering to finish. My iPad turns on instantly and I love that. But then when I launch a website, I'm still waiting for pages to render and when I launch a game, I'm still waiting for it to load. Because things like turning on are so fast, when you do have to wait for something it feels so much more apparent.

The iPad 2 was such a speed increase from the original iPad that it I noticed it immediately. Even the iPhone 4S is fast enough compared to the iPhone 4 that I noticed it immediately. The new iPad… is about the same as the iPad 2. That it's the same given a Retina display is awesome, but I can't help wishing it would have stuck with a regular display and been twice as fast again.

iPad photo gallery

Top to bottom: new iPad, iPad 2, iPad

The resolution of text or images never bothered me; the speed of getting them to show up on screen did. Maybe that wouldn't have been as sexy and upgrade, or maybe "thinner, lighter, faster" wouldn't have been a strong enough selling point two years in a row, but I'm willing to bet it would have been welcome by many.

Retina display and LTE now done, next year's iPad will probably lose the extra bulk and speed up again, and that's the upgrade I'll be waiting for.

In the meantime I'll be waiting for my web pages to load and games to start…

Steve Jobs sometimes liked to quote Henry Ford — "If I had asked people what they wanted, they would have said faster horses". Instead he gave them something they had no idea they wanted until he gave it to them — a car. With the new iPad, however, I suddenly find myself on the opposite side of that equation. All I would have wanted was a faster iPad.

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iMore - The #1 iPhone, iPad, and iPod touch blog: Google earns 4 times as much from iOS as they do from Android

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Google earns 4 times as much from iOS as they do from Android
Mar 31st 2012, 01:24

Google earns 4 times as much from iOS as they do from Android

Court documents related to the ongoing Oracle vs. Google patent lawsuit has put some numbers to a long held assumption — that Google earns far more from Apple's iOS than they do from their own Android platform. According to The Guardian, since 2008 Google has only earned $550 million from Android, or roughly $10 per device per year. (Since Google gives away Android licenses for free, that money likely comes from advertising related to search and other services).

By contrast, Google is estimated to earn $30 per PC per year. What's more, Google CEO Larry Page recently claimed revenue from mobile was now running at $2.5 billion. So $2.5 billion minus $0.55 billion leaves roughly $2 billion on the table. Where does it come from?

The figures also suggest that Apple devices such as the iPhone, which use products such as its Maps as well as Google Search in its Safari browser, generated more than four times as much revenue for Google as its own handsets in the same period.

Yowza.

Google originally fielded Android in part so that it could never be frozen out of mobile, where they and everyone else saw the future was headed at an accelerating pace. Yet fielding Android caused a schism with Apple, so much so that the late Steve Jobs vowed "thermonuclear war" to stop what he considered to be "stolen property". It also gave the carriers a powerful OS to do with what they will (and if we can agree on anything, it's that the carriers are more "evil" than Apple and Google squared).

Now, four years later, despite attacking Apple as being the enemy of openness, despite giving control of the user experience back to carriers, despite creating an uncertain update and compatibility environment for a growing segment of the smartphone market, they remain the default search and map engine on iOS, and iOS remains Google's most valuable mobile platform. By far.

Money isn't everything, of course, but it is supposed the be the goal of a for-profit company like Google. So if there's no money, and no end-user benefit (thanks to the carriers), maybe it's time for Google to re-evaluate both their relationship with Apple and/or their responsibility to end-users?

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iMore - The #1 iPhone, iPad, and iPod touch blog: Forums: Editing photos on the new iPad, Paper vs Procreate

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Forums: Editing photos on the new iPad, Paper vs Procreate
Mar 31st 2012, 00:20

From the iMore Forums

Found an interesting article you want to share with iMore? Have a burning question about that feature you just can't figure out? There is ALWAYS more happening just a click away in the forums. You can always head over and join in the conversation, search for answers, or lend your expertise to other members of our community. You check out some of the threads below:

If you're not already a member of the iMore Forums, register now!

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iPhone in Canada Blog - Canada's #1 iPhone Resource: AppleTV2 5.0 (iOS 5.1) Jailbreak Now Available!

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AppleTV2 5.0 (iOS 5.1) Jailbreak Now Available!
Mar 30th 2012, 21:14

By RoryPiper on March 30th, 2012 0

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Firecore has released the latest version of Seas0nPass, the only jailbreak available for the AppleTV2 on the current firmware. This is a tethered jailbreak, so if you ever unplug your AppleTV, or if there's a power outage, you'll need to run the "boot tethered" part of the jailbreak. Firecore has also updated their ATVflash software, to be compatible with the latest firmware and jailbreak.

Which plugins are currently supported on 5.0?

  • Couch Surfer (works)
  • Last.fm (works)
  • Maintenance (works)
  • Media Player (works)
  • NitoTV (works)
  • RSS Feeds (works)
  • Weather (works)
  • Overflow (not working)
  • Plex (not working)
  • Remote HD (not working)
  • Rowmote (not working)
  • XBMC (not working)

Note: Non-working items require an author update for 5.0 compatibility.

Seas0nPass is fairly easy to use, and they have full instructions on their website, on jailbreaking the AppleTV. It works similarly to the iPhone Dev Team's Pwnage Tool, in that it creates a custom firmware for the AppleTV. It also automatically installs the custom firmware for you. It has a simple clean UI, with easy step by step instructions.

The Seas0nPass jailbreak is available for free, and you can download it here:

Download Links
Seas0nPass for Mac [10.6 or later]
Seas0nPass for Windows [XP or later]

ATV Flash is not free. It'll run you $29.95, including all future updates. Go here, to find out more.

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iPhone in Canada Blog - Canada's #1 iPhone Resource: Apple’s New 3D Avatar Building App Shown On iPad [Screenshot]

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Apple's New 3D Avatar Building App Shown On iPad [Screenshot]
Mar 30th 2012, 20:09

By Usman on March 30th, 2012 0

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An interesting report on a new Apple patent related to building 3D avatars has been published by Patently Apple today, which claims that Apple's 3D avatars app is in its final stages of development. The source has also posted a screenshot of the app running on an iPad in which one of the 3D characters has an Apple T-Shirt on. Patently Apple also believes that Apple is planning to debut this 3D Avatar app alongside a cool new Apple based game of sorts to kick this off just right.

According to the source:

"Earlier today we introduced Apple's 3D Avatar App which covered a basic overview of the new application in the works. Now a second patent application has surfaced and it actually shows that the app is already running on an iPad! We have the screenshot to prove it. The new patent application focuses on how the app will work with color palettes and more. The big news however is that the new 3D Avatar App is in its final stages of development and that's very cool. Evidently phase-one of the application is geared for the younger crowd, but other editions could be in the works as discussed in our first report today."

The above patent application was originally filed in Q3 2010 by sole inventor Thomas Goossens of Apple Paris.

A Technology Enthusiast, A Blogger & A Doctor (specialized in Diagnostic Radiology). Love: F1, Gadgets, Console Games, Movies, Music & Designer Clothes! Follow me on Twitter @DrUsmanQ

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iPhone in Canada Blog - Canada's #1 iPhone Resource: Apple and Foxconn Implement New Reforms After Fair Labor Association Audit

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Apple and Foxconn Implement New Reforms After Fair Labor Association Audit
Mar 30th 2012, 20:18

By Gary Ng on March 30th, 2012 0

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It has been widely known Apple was the first tech company to join the Fair Labor Association, as revealed in the release of the 2012 Supplier Responsibility Report. When ABC went 'on the ground' in China to observe Foxconn factories, they just happened to run into the FLA while an audit was being conducted, which included surveys from a random lot of 35,000 workers.

The FLA has released their findings yesterday and found numerous violations in regards to FLA standards and Chinese legal limits. According to the WSJ:

FLA found that during some periods over the past 12 months, workers at all three facilities worked an average of more than 60 hours per week, exceeding the FLA code and Apple's own standard. The audits found there were several months in the past year in which the majority of workers exceeded China's legal maximum of 36 overtime hours a month.

In response, Foxconn will lower working hours to 40 per week and a maximum of 36 hours overtime per month by summer of 2013, and hire more workers to comply. Apple responded in a statement "We think empowering workers and helping them understand their rights is essential."

However, not everyone is happy about the changes. Reuters reports some workers are upset about the reduced overtime as it will impact how much money they can make:

"We are here to work and not to play, so our income is very important," said Chen Yamei, 25, a Foxconn worker from Hunan who said she had worked at the factory for four years.

"We have just been told that we can only work a maximum of 36 hours a month of overtime. I tell you, a lot of us are unhappy with this. We think that 60 hours of overtime a month would be reasonable and that 36 hours would be too little," she added. Chen said she now earned a bit over 4,000 yuan a month ($634).

Apple CEO Tim Cook was recently in China to meet with top government officials and even made a trip to an iPhone Foxconn factory. He continues to pledge improved working conditions for workers at Apple suppliers.

What do you think of Apple's work with the FLA to improve working conditions in China?

Founder and Editor-in-Chief of iPhoneinCanada.ca. Follow @iPhoneinCanada and on Google+. Click here to save 20% OFF at ZAGG.com with coupon 'iphoneinca'!

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iPhone in Canada Blog - Canada's #1 iPhone Resource: Angry Birds Space Surpasses 20 Million Downloads in the First Week

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Angry Birds Space Surpasses 20 Million Downloads in the First Week
Mar 30th 2012, 20:40

By RoryPiper on March 30th, 2012 0

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I looks like Rovio has another hit on their hands. The latest iteration of the hit Angry Birds franchise, Angry Birds Space, went on sale on multiple devices and platforms just one week ago, and it has already had over 20 Million downloads, world wide.

Rovio announced the records sales for the company in a tweet from their official Twitter:

It is really amazing how well this franchise has done and continues to grow. For such a simple concept, this game has stolen many many hours away from the lives of millions of iPhone users. Since the initial launch of the original Angry Birds game, there hasn't really been a lot of innovation. Angry Birds Space brings a different set of physics to the game, that definitely makes it worth the purchase.

Angry Birds Space is available for iPhone, iPod Touch and iPad, for $.99 and $2.99.

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