Thursday, May 31, 2012

iMore - The #1 iPhone, iPad, and iPod touch blog: Axon Runners review for iPhone and iPad

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Axon Runners review for iPhone and iPad
Jun 1st 2012, 04:26

Axon Runners review for iPhone and iPad

Axon Runners cruised on into the App Store today with some pretty sharp graphics, but does its tired corporate sponsorship from Coke Zero drag it down? Check out our review below to find out.

Axon Runners is a futuristic racing game where you steer a young rebel through various courses on a hoverboard that can latch on to many different surfaces. Your goal is to pick up as many orbs as possible throughout the course while minimizing your number of wipeouts. You control your racer with slow swipes to steer left and right, and jump sideways and vertically with quick flick gestures. Jumping is actually the only way to increase your speed, and you get more points per orb the faster you're going, so be ready to bounce around a lot. You can also discharge some of your velocity in an energy blast which can collect orbs a bit further ahead from you. As you play, you unlock new boards with varying abilities and new outfits, while a few are reserved for in-app purchases. You have attain a certain score on each level in order to continue on to the next stage, and even then, your rating is given on a scale of five stars. There are only 10 levels in the story mode, and another 6 in the hard mode, so five-starring each level will be the main challenge for hardcore players. The developer promises that a second chapter and additional challenge levels are on the way, at least. Here's hoping they don't hold the content hostage with in-app purchases.

The game models and textures are all very sharp, fit the setting, and though the audio is a little more subdued, the soundtrack is solid and appropriately electronic. The achievements are actually kind of clever, and hook into Game Center. Game Center also handles leaderboards, in addition to some pretty decent in-game stat tracking.

The difficulty curve on Axon Runners is pretty steep; you'll end up going pretty fast, and the steering is very sensitive. Crashing into obstacles happens a lot, and the ragdoll physics that follow aren't even that entertaining. Sure, the reset time is instantaneous, and there's no limit on how often you can wipe out, but every once in awhile, you'll spawn directly in front of an obstacle which is pretty much impossible to avoid the first go-around, and occasionally, you'll glitch right through the map and be in one of those classic eternally-falling situations like I did at one point.

My other contention is that there's a long, convoluted plotline involving trying to rescue their friends from some alternate digital reality or something that just doesn't get delivered very well. I'm thinking they were just trying to do too much in only 10 levels. The cutscenes between levels feature some really high-quality art, but the dialog scrolls by too quickly to be able to really catch what's going on. A few more levels to pace the story properly and some better timing controls on the dialog captions would have really gone a long way.

Lastly, the game is pretty much bought and paid for by Coke Zero, which means you'll see at least some kind of in-game poster every time you play. Sure, at least that means you won't have to deal with relatively trashy Google ads, and the Coke Zero mentions are relatively infrequent, but considering the game already costs $3.99, I'd rather not have to deal with any advertising at all.

The good

  • Fast action
  • Responsive controls
  • Sharp futuristic graphics

The bad

  • Contrived Coke Zero promotion
  • Sharp difficulty curve
  • Rushed, confusing plot

The conclusion

If you can get over a few of Axon Runners' consistent roadbumps, the game can provide a fun, fast, and unique racing experience. It has some really great art to it, and a neon future vibe to it. The storyline, though ripe with potential, feels rushed and blows by between levels far too quickly to really catch what's going on. At its current price point, I can't really recommend Axon Runners, but give it some time for a maintenace patch or two and maybe it will be worth hopping on the hoverboard by the time the next chapter is available.

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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iMore - The #1 iPhone, iPad, and iPod touch blog: iPhone 4S part costs breakdown compared to Nokia Lumia 900 illustrate Apple's insane margins

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iPhone 4S part costs breakdown compared to Nokia Lumia 900 illustrate Apple's insane margins
Jun 1st 2012, 01:36

iPhone 4S part costs breakdown compared to Nokia Lumia 900 illustrate Apple's insane margins

Recent research from iSuppli shows that even though the iPhone 4S is more expensive than the Lumia 900, Apple actually pays less per part than Nokia does. The biggest individual price difference is between displays; Apple pays $37 for theirs, Nokia pays $58. All told, Apple pays $190 in parts, while Nokia pays $209, which leads to Nokia making a $241 margin per device, and Apple making $459.

To be fair, Apple has some pretty great agreements in place with manufacturers thanks in no small part to the massive scale at which they place orders, plus the Lumia 900 has a bigger screen and an LTE antenna to pay for. In any case, when boiling costs down to a per-device basis, it's easy to see why Apple is sitting on a mountain of cash. You would think that Nokia would have mastered churning out a bajillionty phones at scale and reaping the benefits of scale, but those glory days of the dumbphone reign are long gone, and clearly not translating well to their future in smartphones.

As much as we can on Nokia for having such slim margins, that's more a result of their market position rather than cause of it; Windows Phone is still very young, and even though it's set to overtake BlackBerry market share given its current momentum, it will be a long time still before Nokia (or anyone else) will be able to see the same margins as Apple.

Source: WSJ

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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iMore - The #1 iPhone, iPad, and iPod touch blog: Contest Winners: $110 (not billion) dollars, Remarks for iPad and stylus pens!

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Contest Winners: $110 (not billion) dollars, Remarks for iPad and stylus pens!
Jun 1st 2012, 01:35

Contest WinnersIf there's one thing iMore loves even more than iPhones and iPads, it's giving cool iPhone and iPad accessories and apps to our awesome readers. This week we have...

What would you do with $110 (not billion) dollars?

- What would you do with $110 (not billion) dollars?

Remarks for iPad

  • dino195
  • fastfrank
  • FendrGuitPlayr
  • marcsimons
  • rajkumr
- App Store link

Win 1 of 8 FREE stylus pens from the iMore Store!

Adonit Jot Pro

  • acevedodaunas
  • astralisdustin
Wacom Bamboo SGP Kuel H12
  • doc10house
  • Joselito Castro
Ten One Design Pogo Sketch Pro
  • carltonarts
  • lionelandknight
Didn't win anything this time? Never win anything? We know how you feel! Luckily, we have more chances for you to win all the time, so hurry up and enter everything!

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iMore - The #1 iPhone, iPad, and iPod touch blog: iPhone and iPad factory conditions haven't improved says activist group

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iPhone and iPad factory conditions haven't improved says activist group
Jun 1st 2012, 01:36

iPhone and iPad factory conditions haven't improved says activist group

A Hong Kong-based activist group called The Student & Scholars Against Corporate Misbehavior has recently issued a report concluding that very little has change in terms of working conditions since the Fair Labor Association published the results of their in-depth audit. SACOM's conclusions come from the result of over 170 employee interviews and visits to several Foxconn factories. Apparently unreasonably high production targets, inhumane worker treatment and salary cuts "remain the norm". SACOM demanded four changes of Foxconn: proper election of trade union officials, wages in line with living costs, proper training in safety protocols and access to appropriate protection, and sufficient compensation for those who have been infringed upon.

It's good to see another watchdog getting involved with Apple's factories, considering the FLA and Apple are suspiciously cozy. Other groups, like the China Labor Bulletin, agree with SACOM that there hasn't been much other than PR stunts after the audit. SACOM has found that even with the increased wages, the reduced hours have ultimately lowered salaries.

To be fair, it's only been a few months, but one would have hoped that the requested changes were being implemented a little more speedily. At best, Foxconn factories have seen a slightly increased compliance with overtime laws, but the changes needed at iPad and iPhone factories are far more broad than that. Apple has certainly taken an active interest in improving worker conditions, but in the end, Foxconn is their supplier, not their subsidiary, and there's only so much pressure they can apply.

Source: SACOM via Reuters

Simon Sage

Editor-at-very-large at Mobile Nations, gamer, giant.

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iMore - The #1 iPhone, iPad, and iPod touch blog: iMore community spotlight for May 2012

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iMore community spotlight for May 2012
Jun 1st 2012, 01:36

iMore isn't just a website, it's a community fueled by millions of people who comment on the stories, give and get help on the iPhone and iPad forums, and join us each and every month in discovering great new ways to enjoy our iPhones, iPod touches, and iPads. This month we chose JustMe'D and he is exactly that kind of super engaged, incredibly helpful, truly awesome iMore community member.

But enough from us, let's let Ty do the talking.

Tell us a little about yourself?

I am 49 year old retiree (City of Orlando), married w/4 kids, and I enjoy life, reading, technology, fitness and my God.

How long have you been an iPhone or iPad user?

I bought an iPhone 3G in 2007 and although I enjoyed it, I enjoyed Blackberry devices more so I had it for about 2 months before it slipped into the ocean off the coast of South Carolina. I purchased the iPad 2 last summer and the iPhone 4S in October so I guess my total time with iOS devices is just under a year.

What brought you to iOS?

I was looking for a professional looking device with power, speed and simplicity. I found what I was looking for in both the iPad 2 and the iPhone 4S. I purchased them and have been content ever since.

What brought you to iMore?

Whatever device I use, I try to become a part of a collection of users and such was the case with iMore. I perused it for a while, like the information on the blog and the knowledgeable people throughout the forum and I wanted to be a part of it.

What are your favorite apps?

What are some of your favorite accessories?

  • Apple Bluetooth Keyboard
  • iPad Smart Cover
  • Bose IE2 headset
  • Jawbone Icon Bluetooth headset

What are you most looking forward to from Apple in the future?

Just more great products and services.

Thanks JustMe'D!

If you haven't joined our incredible community yet, there's never been a better time. Meet great people, get help with your iPhone and iPad, share your ideas, and enjoy fantastic conversation. Perfect for newcomers and pros alike — Join now and maybe you will be picked for our reader spotlight along with a free iPhone case of your choice!

Jeremy Sikora

Forum administrator at iMore, writer, and all-around geek.

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iPhone in Canada Blog - Canada's #1 iPhone Resource: ScoreMobile 3.4 Update Brings Euro 2012 Section, NASCAR and Formula 1 Alerts and More

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ScoreMobile 3.4 Update Brings Euro 2012 Section, NASCAR and Formula 1 Alerts and More
Jun 1st 2012, 01:31

By Gary Ng on May 31st, 2012 0

Looks like ScoreMobile once again has received a significant update based on the feedback of its users and continues to get better.

The latest update brings a dedicated Euro 2012 section with news and player stats; the tournament is set to kick off in just over a week's time.

Alerts are now available for NASCAR and Formula 1 racing that will send you updates on pole position, race start/end, lead change, caution flag, lap milestones and even the ability to add events right to your calendar.

For MMA fans, all events can now be added directly to your calendar. Other additional changes include the ability to search for fantasy players and teams within "My Score" and also the playoffs for both the NBA and NHL are now distinguishable, making it easier to keep track of stats in the post season.

The previous update introduced a nifty 'Base Runner Diamond' to enable users to view snapshots of runners on base along with scores and outs during MLB games.

Click here to download ScoreMobile–it's free.

Founder and Editor-in-Chief of iPhoneinCanada.ca. Follow @iPhoneinCanada and on Google+. Click here to save 20% OFF at ZAGG.com with coupon 'iphoneinca'!

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iMore - The #1 iPhone, iPad, and iPod touch blog: iOS 6: Higher hanging fruit

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iOS 6: Higher hanging fruit
May 31st 2012, 22:15

Higher hanging fruit: Features and functionality from Android, BlackBerry, webOS, Windows Phone and more, still ripe for iOS 6 inspiration

Features and functionality from Android, BlackBerry, webOS, Windows Phone and more, still ripe for iOS 6 inspiration

What will Apple bring to iPhone, iPod touch, and iPad with iOS 6? What will be the "tentpole" features to take Apple's mobile software into 2013? With WWDC 2012 coming in just over a week, and an iOS 6 beta widely expected to come with it, now's the perfect time to take a look and see what makes sense.

We've already seen some of what is likely coming in iOS 6, including a new version of the Maps app that replaces Google data with Apple data. It wouldn't surprise us in the least if it brings turn-by-turn navigation with it either, by way of Siri...

But what else could Apple bring with iOS 6?

Making smart choices

No company can do everything at once. Opportunity cost means that when you spend time developing feature A, you can't spend that same time also developing feature B. Even if you pull engineers from other projects, even if you work around the clock, there are limits to how much any company, even Apple, can do at one time. You have to choose. The key is choosing smartly.

When Apple launched the original iPhone in 2007, it didn't have many of the traditional features that established smartphone platforms had for years already. But it didn't matter. The revolution in user interface was enough that people simply didn't care (or were willing to carry two devices to make up for it.)

Obviously, prioritizing the multitouch interface was the right choice to make.

Apple then proceeded to add back those smartphone staples. Among other things, iOS 2 (then iPhone OS 2) got the App Store, iOS 3 got MMS (outside the U.S.), video, push notifications, and copy and paste, iOS 4 got folders, better email, and limited 3rd party multitasking, iOS 5 got better notifications, Siri voice control, and went PC free with iCloud.

The rest of the industry didn't stand still, however. Android was released and is now at version 4.x, Ice Cream Sandwich, with more on the way. Palm rebooted with webOS, and while their business failed, their interface work was more than impressive. Microsoft rebooted with Windows Phone and let the world know that some people in Redmond did indeed have taste. And now RIM is poised to reboot with BlackBerry 10, and take gesture-based phone interfaces to the next level.

Interestingly, many of the newly rebooted operating systems lacked -- and some still lack -- all the features of their predecessors. And because they rebooted, Apple's iOS, once the new smartphone operating system on the block, is now one of the oldest.

That doesn't mean Apple can and should make sure they replicate each and every competing features. I'd argue many of the ones listed below shouldn't be copied, perhaps shouldn't even be re-imagined. But they should be considered. Apple is famous for saying "no" more than they say "yes", however, so that shouldn't be a problem.

In fact, as we approach iOS 6, Apple might have already reached feature parity, and it might be hard to look at other platforms and see what else needs to be matched -- that there's no longer any low hanging fruit.

But what about the (slightly) higher hanging fruit?

What iOS could take from Android

Android isn't a singular phenomena the way the iPhone is. There are multiple versions of Android currently on the market, and multiple manufacturer interfaces layered on top of them. Still, there are a few common threads in Android that iOS could draw inspiration from.

Better home screen information density

With very few exceptions, an icon on an app launcher like the current iOS Home screen (aka Springboard) tells you only which app will launch when and if you tap it. They're static images and there's typically no information about the current state of the app, or any relevant data beyond the static image.

In the case of Apple's iOS, Calendar will show you the current date on its icon, and Apple created a badging system to overlay the number of outstanding alerts an app has pending. But that's it. With Notification Center, with a little extra effort, you can pull down snippets of those alerts, and see widgets for Weather and Stocks. However, the level of immediately available, glanceable data remains low.

While Apple has widgets in Notification Center and Siri, Android lets you pin them to Home screens as well.

The iOS Home screen isn't designed as a place to hang around, but as a launcher to get you quickly into apps. With widgets, however, you don't have to get into apps to get high level data, and sometimes that's more efficient. If rumors of a 16:9, 4-inch iPhone are to be believed, there could also be an extra 117 pixels on the Home screen to house a swipe-able widget space.

Here are some more examples and concepts for what Apple could do to with the Home screen, both in general and if they do go with a 4-in, 16:9 display.

HTC Sense 4.0 Home screen widgets, left, and a 16:9 4-inch widget area concept for the iPhone, right.

Direct file access

If I start writing an email in iOS, then decide I want to attach a document, I can't. It's not just difficult, it's impossible. Even if I trash the email, go to a document app, and share via email, I can only share what's in that app. I simply can't attach a Keynote, PDF, and image file to an email in iOS. I can only send out a bunch of emails, from a bunch of apps, with the document they support.

Likewise, If I have a text document in iOS, I have no way to directly access that text document. I have to go to an app and hope that I can access the document from that app. If I created a text document in Simple Note, I have to remember I created it in Simple Note because chances are I can't easily open it in Drafts, much less in Apple's Notes app. If I have a Document in the Cloud, it's the same problem only worse. I can't just see Documents in the Cloud. I have to keep a mental list of what I've created over time and their associations, which is a lot of overhead for something that's supposed to be simple.

Here's a concept for a document picker, done almost exactly the same way iOS currently handles the image picker, and a Files.app with an interface in the same spirit as the Photos.app would go a long way to making iOS more convenient:

Concept for an iOS 6 email attachment feature, left, and document picker, right.

More granular privacy settings

Right now ifan app, any app, even a built-in Apple app, wants to know your location, it has to ask for permission. If it wants to send you Push Notifications, it has to ask for permission. If it wants to access Twitter integration, it has to ask for permission. If it wants access to any of your personal information, however, like Contacts, it doesn't have to ask at all.

Just like with Push Notifications back before iOS 5, however, their popup requester system doesn't scale. Right now, if you launch a new Twitter app for the first time and you get popup after popup, asking you to tap to approve Twitter account access, location, and Push Notification. Imagine when Contact access, Calendar access, and conceivably other information is added to the list. As the number of popups grow, the likelihood that a user will read and consider each one falls precipitously. They'll just start tapping through to get to their app.

Here's an attempt at a better solution beyond popups, and beyond Android's overkill, using a permissions sheet:

How Android handles permissions, left, and how a mockup "privacy sheet" could be implemented in iOS 6, right.

More personalization options

Android has a stock interface, but with manufacturer layers like Sense, TouchWhiz, and Blur, apps that change keyboards, and many other options, you can often change your phone's appearance considerably and frequently.

Apple won't be making a Theme Store any time soon, but they could increase customization options in Settings, even if only for the Home screen and built-in apps. Rather than Aqua and Graphite like OS X, they could even call upon iOS conventions...

Sense 4.0 personalization options, left, and a tongue-firmly-in-cheek iOS 6 appearance settings mockup, right.

What iOS could take from BlackBerry

The traditional BlackBerry OS is a dinosaur soon to go the way of the dinosaurs, but there's still a few things iOS could learn from the old beast. Likewise, [BlackBerry 10]( won't be out until later this fall -- maybe around the same time as iPhone 5 and iOS 6 -- but what little we've seen of it shows potential.

More granular notification control

What if I want my iPhone to beep and buzz if my girlfriend calls, but not her mother? What if I want different tones or vibration patterns for work and personal email, or for my boss's or partner's email? What if I want notifications to demand my attention during the day, but mute themselves and let me sleep at night? What if I want a work-centric set of options when I'm at the job site, but a I don't want work following me home? While iOS currently has settings for notifications based on app, it doesn't have anywhere near BlackBerry's level of granularity.

That leaves implementing more specific settings up to individual apps, like Tweetbot and it's sleep options. iOS could handle that, both globally (a Notifications on/off toggle), per Contact, and including time and location.

(And, in the name of all that's civilized, there should be a way to suppress notifications when on a call so we no longer feel the shock of an unexpected tone/vibe combo punch to the ear.)

Arguably this might all be better handled as part of a greater iOS time- and location-based profile system that includes additional elements like network settings, Home screen layouts, and more but functionality always needs to be balanced by simplicity. While more granular notification options sound more complex, examples already exist in iOS -- like per-Contact ringtones -- that could be built out.

Examples for more granular notification options already exist in ringtone settings in iOS, left, and apps like Tweetbot, right.

Better gesture shortcuts

With BlackBerry 10, RIM is trying to solve the problem of maintaining one-handed ease-of-use on larger screen sizes. For example, reaching all the way to the top of the screen to pull down the Notification Center shade is just doable for most users on a 3.5 inch screen, but as screens blow past 4 inches and approach 5, it breaks down. Like on the iPad's 9.6 inch screen, it requires a second hand.

RIM is relying far more heavily on gestures as a way around this. Start swiping with your thumb from offscreen to on, and a transitional notification bar comes up letting you "peek" at your alerts. Keep swiping, and it takes you into the messaging center where you can handle them. Swipe the other way, and you're in the app switcher grid, and then the app launcher.

Gestures are typically much harder to discover than buttons, and suffer from the potential for collision between system and app, (e.g. trying to slash something in Fruit Ninja and ending up in Mail), and the limits of manual dexterity and accuracy on small screen sizes.

That's probably why Apple restricted gesture shortcuts to the iPad in iOS 5 (and to developers only in iOS 4). However, there should be a balance that can be reached where gestures allow more advanced, adept users to more quickly navigate and triage elements of the OS and apps, even if the gestures to do so remain gross and few.

What iOS could take from webOS

webOS debuted at CES 2009 and was shown off by former Apple executive, Jon Rubenstein. It was the most impressive mobile product introduction since the iPhone in 2007, in part because Palm seemed to specifically target things the iPhone wouldn't, or couldn't yet do. And to this day, webOS still does some of those things better than iOS.

Better fast app switching interface

The current iOS fast app switcher does a good job listing open apps by putting them in a horizontally scrollable list, sorted in reverse chronological order. It does a great job making them easy to visually distinguish by using their icons. It does an okay job making them quick to switch between -- great if they're chronologically proximate, like jumping back and forth between two to four apps. (It's basically alt/cmd + tab for mobile, with some controls thrown in.) It also lets you kill apps.

webOS uses a metaphor called Cards, the early implementations of which showed one app or window (e.g. a website or email) in very similar fashion to iPhone Safari Pages. You could horizontally swipe between them but could also, very naturally, touch and flick a Card away to close an app or window. Palm later expanded the Cards visualization beyond what Apple did with Safari Pages by introducing Stacks in webOS 2.0.

It's a more approachable, more informational way of showing open apps and their state, and a more natural way of navigating and closing them. That's probably why Apple chose it for Safari Pages in iOS 1., and why almost every major OS uses some variation of it today. It's also probably why Apple supposedly experimented with a grid-based, Exposé version of it in iOS 4 before settling on the current, Dock-based model.

As the iPhone continues to evolve, and the mainstream market becomes more mobile-sophisticated, it could be worth re-assessing fast app switching on iOS.

Here's a more complete rundown of the history of fast app switching in mobile, and what some of those concepts might look like rendered in iOS.

webOS Card Stacks, left, and a completely over-the-top iOS Mission Control concept, right.

Better account and social handling

My iCloud, Gmail, and Exchange contacts currently sit in the Contacts tab of my Phone app and in the Contacts app proper. My Twitter contacts have been recently integrated with them, but my Facebook, LinkedIn, and other social contacts still live in their own apps, though they can impregnate themselves into my Contacts app resulting in varying levels of chaos and confusion. It's a mess.

webOS Synergy handles this much, much more elegantly. You enter you account info, much as you do for email and Twitter in iOS now, but also Facebook, LinkedIn, and other sources that plug in to the system. Then all of that information is kept in neat silos behind the scenes, but presented as a unified view in the interface. I don't have to care where any particular bit of data comes from -- Gmail, Facebook, whatever -- I just see it all in one place, and any time any of those sources update, I see the updates.

Taking it a step further, messaging could be unified as well. Rather than having to go from Messages to Twitter to Facebook to Mail to see what Leanna is saying, a unified view of recent public status updates and private messages could be presented.

If I said something, and a contact of mine wants to find it, it makes a lot more sense for them to go right to my card than than to jump to and scour through a half dozen separate apps.

webOS Synergy, right, and a unified account and messaging concept for iOS, left (nowhere near dense enough, but the gist.)

More actionable notifications

webOS still handles the arrival of notification banners, and the subsequent stacking of them, in a more elegant manner than iOS. But there seems like much more that could be done.

Currently, in iOS, notifications aren't actionable within the notification system. I can't "quick view" a Tweet or a Facebook message, I have to go to the Twitter or Facebook app. I can't "quick reply" to them in-app, I have to go back to the associated apps to respond. That either causes me to ignore messages I may not really wish to ignore, or to wrench myself out of what I'm doing to go handle them immediately.

By contrast, jailbreak apps like BiteSMS let you quickly respond to a text no matter which app you're in. Your app (or game) pauses, a text entry box is overlayed, you enter your message, you hit send, and you're current app resumes. With apps like LockInfo, you see an email notification, and you can tap a button, and read it without even unlocking your device.

Those may seem like subtle differences -- a pause of state rather than change of state and back -- but in practice it's far more efficient. It reduces a lot of friction, and makes the experience far, far better.

Here's some more behind the idea:

Current iOS notifications alert you but force you to switch apps to take action. A better notification system would allow for simple actions within the alert.

What iOS could take from Windows Phone

Better inter-app communication

Currently the only way for iOS apps to exchange information is via the limited URL schemes protocol. Some amazing things can and have been done with it, perhaps none better than Launch Center and the upcoming Launch Center Pro. However, developers and users keep knocking their heads against that "limited" part.

Windows Phone 8 will employ something called "contracts", which will allow sandboxed apps to communicate with each other under certain, secure circumstances. For example, Instagram could present itself as a camera option, Sparrow as an email client, Elements as a text editor.

Then, other apps can hand off to those apps when they want or need to. We already see this done as a work around in iOS, for example, Tweetbot now gives you the option to take a photo with Camera+ instead of the built in Camera app, if you have Camera+ installed. The aforementioned Launch Center lets you tap a button to jump into an app and start an action, for example launch Tweetbot right into the new tweet sheet, or launch Safari right into a specific search.

It's tough to see Apple letting users set their own default apps, for example, set an alternate default browser to Safari. However, it's easier to see Apple creating a more robust system for inter-app communications than URL schemes.

Launch Center lets you go straight to actions within apps, left. Tweetbot lets you launch Camera+ instead of the default Camera app, right. Apple could make both easier and more powerful with a a contracts-style inter-app communications system.

Better gaming network

Microsoft is still kicking and screaming its way out of decades of disparate, non-interoperable systems, but they're starting to get it right. Xbox Live is an example of that. Sure, it costs a silly $50 a year for the far more useful Gold version, but it's otherwise well executed and is being pushed from TV to mobile with increasing efficiency.

Sure, Microsoft botched things badly by not calling their new mobile devices Xphones and having Halo-branded, Halo playing versions available at launch, but what they lack in smarts they make up for in tenacity.

Luckily for them, gaming is something Apple doesn't yet "get". But Apple's also showing signs that might change. Apple has already announced they're bringing Game Center to OS X Mountain Lion, for example.

But it needs to do more. Game Data sync, via iCloud, across devices is a start. If I'm playing Angry Birds on iPhone, I should be able to pick up my iPad and keep going, and then switch to Mac and keep on keeping on.

Cross-platform multiplayer will be a must-have soon as well. If I'm at the coffee shop gunning in N.O.V.A on my iPhone, I should be able to pwn Chad at home on his iMac, and Georgia at work on her iPad. (And, eventually, Simon on his Apple TV as well.) And hey, voice chat and beacons to let friends know what you're doing, and when, and to talk while doing it, would be nifty.

It's a lot of heavy lifting, but it's heavy stuff that needs to be lifted. (And yeah, I wouldn't say no to niftier avatars either.)

The Games hub for Windows Phone promises, one day, to unite gaming from living room to desktop to mobile.

Better non-gaming network

Xbox live, wisely, wasn't called Xbox Gaming Live, because it's used for more than just gaming. All of Microsoft's living room ambitions are channeled through it, from Netfilx to social parties.

Even less than Apple gaming, Apple has repeatedly shown they don't understand social yet. Apple chose not to call their network Apple Live, but Game Center, for example. And they released Ping. But they do seem to know it's important. They're partnering with Twitter and might one day partner with Facebook. But Apple tends to like to own core technology.

iCloud is a good example and a good start towards a personal cloud. It needs an accompanying social cloud. Not just for sharing personal data like Calendars and Photo Streams with spouses and partners, but to share everything -- movie watching, music listening, app usage. Everything.

Xbox live goes far beyond gaming to provide a wealth of social, communal features. Apple has Ping.

What iOS could take from jailbreak

Jailbreak concepts Apple should implement in iOS 6

Instead of competing platforms, Apple can also draw inspiration from their own platform -- as it's been tweaked and modified by jailbreak developers. They've done it before, so there's no reason they can't do it again.

A lot of it is similar to what I've already listed above -- the jailbreak community has been picking the slightly higher hanging fruit for years and years. The way they've implemented it is often different, however, and often several different implementations exist. That makes it an incredibly fertile ground, and a free, pro-level beta pool for Apple when it comes to large scale testing deployments of new features and interfaces.

Here's more on what Apple could explore from the jailbreak community this time around:

What iOS could take from OS X

Screens 2.0 review: The best designed, easiest to use VNC app for iPhone, iPad, and Mac

For a while now Apple has been working to take iOS "Back to the Mac" -- to take what worked best in iOS in general, and the iPad in specific back to the Mac. To make an Apple experience that's more consistent across their two platforms.

But how about a little quid pro quo? There are several aspects of OS X, including some of what's being implemented in Mountain Lion, that would be great to see in iOS.

More app loading options

The thing most power iPhone users have dreamed of since the original, no-third-party-apps iPhone launched in 2007 -- the thing that led to the jailbreak scene -- is the ability to side-load apps. The ability to run apps not approved by Apple. The ability to run app that come from outside the App Store.

With Gatekeeper in OS X Mountain Lion, users have a choice -- run only App Store apps, run App Store apps and non-App Store apps signed by identified developers, and run any app, no matter where it comes from. The App Store provides a lot of security -- it minimizes the chance for malware or other malicious software. It creates user trust. Non-App Store apps signed by identified developers is a good middle-ground, however. They don't need Apple approval but if any of them are found to be malicious, their certificate can be revoked.

Unfortunately, I don't think Apple would do this. It wouldn't really change the type of apps that are available -- for example, the system-level hacks of jailbreak -- and it would almost certainly lead to developers cutting Apple out of the 30% share of app sales Apple takes to maintain the App Store. Apple has shown they're not fond of end runs around the App Store for subscriptions, and they'd likely be even less so for paid apps.

More minor enhancements

  • FaceTime conference calls. Like the iChat that Mountain Lion kills off, the big iPad screen -- especially a Retina display on a quad-core iPad 3! -- should allow for multi-person calling.
  • Print to PDF. A built-in PDF printer option, perhaps added to AirPrint, that goes right to Documents in the Cloud, would be great for everything from Mail to Safari.
  • Per-account mail signatures. No reason the current signature setting can't be moved down a step in the Settings hierarchy. Work and play can't always have the same signature.
  • Top Sites for Safari. I could do without the forced curve effect, but quickly getting my most common sites as thumbnails is very convenient.
  • Development options. Beyond Xcode, HTML5, and cross-compilers, support for other development options exists on OS X but not iOS.
  • AirDrop. Quickly send files (from Files.app!) or photos from one iOS or OS X device to another over local Wi-Fi.

Here's more on what Apple could take from OS X and bring "Back to the iPhone and iPad":

Conclusion

Operating systems are like art -- you add material then take away what you don't need. You add features and trim away bloat. While iOS may now be one of the older, more mature mobile operating systems, it's not perfect.

Just like OS X, Apple will keep adding features, then it will pause and re-soldify like it did with Snow Leopard, then focus anew like Lion and Mountain Lion.

The question is -- what will they do this time with iOS 6? Apple may or may not have plucked all the low hanging fruit in previous releases, but they haven't plucked all the fruit hanging just a slight bit higher. And they certainly haven't finished polishing it.

Rene Ritchie

Editor-in-Chief of iMore, Executive Producer at Mobile Nations, co-host of Iterate and ZEN and TECH, cook, grappler, photon wrangler.

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